Filippo Biancone

Technical Designer

๐Ÿ’ฌ TL;DR

I’m a Software Engineer specialized in Game Development who combines his engineering skills and game design knowledge to experiment, design and develop gaming experiences, focusing on playability while also creating reusable code.

My strong computer science foundations allow me to both easily adapt to most game engines and coding languages and find smart solutions to logical and coding problems while cooperating with the development team.

๐Ÿ’ก Skills

  • Knowledge of Unity and Unreal Engine
  • Strong coding, DBMS and system design foundations
  • Problem-solving, communication and teamwork
  • Version control with Git and optimization
  • Understanding of Game Design and Storytelling principles
  • Knowledge of Procedural Generation through Houdini
  • Creative and narrative writing

Portfolio

Professional Work

Unity educational software

Dotslot srl

Personal Projects

2D Unity platformer

3D Unity stealth game

3D Unity sci-fi puzzle game

2D Unity puzzle game

3D UE5 action game